master
editor 1 year ago
commit 3804c29027

@ -0,0 +1,90 @@
会员刷卡管理系统
一、源码描述
会员刷卡管理系统
环境VS2022 sql2019 winform
二、功能介绍
1、登录。
2、会员管理
会员发卡
会员充值
会员修改
默认扣费参数修改
3、查询管理
会员查询
会员充值累计
会员扣费历史
4、刷卡扣费。
该代码对描述的功能的实现是没问题的,但是使用起来不便利,用户体验不好。
学习该代码对于熟悉基本的会员管理业务是足够的,欢迎下载~。
三、注意事项
1、在项目app.config修改数据库连接字符串附加数据库。
2、管理员账号与密码 51aspx 。(无账号,直接输入密码)
3、ctrl+F5运行即可。
作者: coderbest
如需获得该源码的视频、更新等更多资料请访问: https://www.51aspx.com/Code/MembersSwipeTheirCards
------------------------------------------------------------------------------------------------
源码服务专家
官网: https://www.51aspx.com
讨论圈: https://club.51aspx.com/
平台声明:
1.51Aspx平台上提供下载的资源为免费、共享、商业三类源码,其中免费和共享源码仅供个人学习和研究使用,商业源码请在相应的授权许可条件下使用;
2.51Aspx平台对提供下载的软件及其它资源不拥有任何权利,其版权归属源码合法拥有者所有;
3.著作权人发现本网站载有侵害其合法权益的内容或作品,请与我们联系( 登录官网与客服反馈或发送邮件到support@51Aspx.com
4.51Aspx平台不保证提供的下载资源的准确性、安全性和完整性;
友情提示:
一般数据库文件默认在 DB_51Aspx 文件夹下
默认账号密码一般均为51Aspx
关于源码使用常见问题及解决方案,请参阅: https://www.51aspx.com/Help

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<connectionStrings>
<add name="MemberManagementEntities" connectionString="metadata=res://*/MemberManagementModel.csdl|res://*/MemberManagementModel.ssdl|res://*/MemberManagementModel.msl;provider=System.Data.SqlClient;provider connection string=&quot;data source=.;initial catalog=MemberManagement;user id=sa;password=51Aspx;MultipleActiveResultSets=True;App=EntityFramework&quot;" providerName="System.Data.EntityClient"/>
</connectionStrings>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration>

@ -0,0 +1,15 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码是根据模板生成的。
//
// 手动更改此文件可能会导致应用程序中发生异常行为。
// 如果重新生成代码,则将覆盖对此文件的手动更改。
// </auto-generated>
//------------------------------------------------------------------------------
namespace MemberManagement
{
using System;
using System.Collections.Generic;
public partial class CumulativeRecharge

@ -0,0 +1,15 @@
namespace MemberManagement
{
partial class FrmConsumption
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MemberManagement
{
public partial class FrmConsumption : Form
{
private member Member;

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...

@ -0,0 +1,15 @@
namespace MemberManagement
{
partial class FrmCreateMember
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MemberManagement
{
public partial class FrmCreateMember : Form
{
public FrmCreateMember()

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...

@ -0,0 +1,15 @@
namespace MemberManagement
{
partial class FrmLogin
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MemberManagement
{
public partial class FrmLogin : Form
{
private member Member;

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...

@ -0,0 +1,15 @@
namespace MemberManagement
{
partial class FrmMain
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MemberManagement
{
public partial class FrmMain : Form
{
public FrmMain()

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...

@ -0,0 +1,15 @@
namespace MemberManagement
{
partial class FrmMemberHistory
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.Common;
using System.Data.OleDb;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MemberManagement

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...

@ -0,0 +1,15 @@
namespace MemberManagement
{
partial class FrmParameter
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MemberManagement
{
public partial class FrmParameter : Form
{
private member Member;

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...

@ -0,0 +1,15 @@
namespace MemberManagement
{
partial class FrmRecharge
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{

@ -0,0 +1,15 @@
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using NPOI.OpenXml4Net.OPC;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MemberManagement

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...

@ -0,0 +1,15 @@
namespace MemberManagement
{
partial class FrmRechargeCumulative
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.Common;
using System.Data.OleDb;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MemberManagement

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...

@ -0,0 +1,15 @@
namespace MemberManagement
{
partial class FrmRechargeHistory
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.Common;
using System.Data.OleDb;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MemberManagement

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...

@ -0,0 +1,15 @@
namespace MemberManagement
{
partial class FrmUpdateMember
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MemberManagement
{
public partial class FrmUpdateMember : Form
{
private member Member;

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E076B801-9107-48C1-89D1-324276CAFCAB}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>MemberManagement</RootNamespace>
<AssemblyName>MemberManagement</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>

@ -0,0 +1,15 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码是根据模板生成的。
//
// 手动更改此文件可能会导致应用程序中发生异常行为。
// 如果重新生成代码,则将覆盖对此文件的手动更改。
// </auto-generated>
//------------------------------------------------------------------------------
namespace MemberManagement
{
using System;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;

@ -0,0 +1,10 @@
// T4 code generation is enabled for model 'C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\MemberManagementModel.edmx'.
// To enable legacy code generation, change the value of the 'Code Generation Strategy' designer
// property to 'Legacy ObjectContext'. This property is available in the Properties Window when the model
// is open in the designer.
// If no context and entity classes have been generated, it may be because you created an empty model but
// have not yet chosen which version of Entity Framework to use. To generate a context class and entity
// classes for your model, open the model in the designer, right-click on the designer surface, and
// select 'Update Model from Database...', 'Generate Database from Model...', or 'Add Code Generation
// Item...'.

@ -0,0 +1,9 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码是根据模板生成的。
//
// 手动更改此文件可能会导致应用程序中发生异常行为。
// 如果重新生成代码,则将覆盖对此文件的手动更改。
// </auto-generated>
//------------------------------------------------------------------------------

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MemberManagement
{
static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()

@ -0,0 +1,15 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("CardManagement")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CardManagement")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

@ -0,0 +1,15 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MemberManagement.Properties {
using System;
/// <summary>

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...

@ -0,0 +1,15 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace MemberManagement.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.6.0.0")]

@ -0,0 +1,15 @@
using NPOI.HSSF.UserModel;
using NPOI.SS.UserModel;
using NPOI.XSSF.UserModel;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MemberManagement
{
public static class Utils

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>EntityFramework</name>
</assembly>
<members>
<member name="T:System.ComponentModel.DataAnnotations.Schema.ColumnAttribute">
<summary>
Specifies the database column that a property is mapped to.
</summary>
</member>
<member name="M:System.ComponentModel.DataAnnotations.Schema.ColumnAttribute.#ctor">
<summary>
Initializes a new instance of the <see cref="T:System.ComponentModel.DataAnnotations.Schema.ColumnAttribute"/> class.
</summary>

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<connectionStrings>
<add name="MemberManagementEntities" connectionString="metadata=res://*/MemberManagementModel.csdl|res://*/MemberManagementModel.ssdl|res://*/MemberManagementModel.msl;provider=System.Data.SqlClient;provider connection string=&quot;data source=.;initial catalog=MemberManagement;user id=sa;password=51Aspx;MultipleActiveResultSets=True;App=EntityFramework&quot;" providerName="System.Data.EntityClient"/>
</connectionStrings>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration>

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>Newtonsoft.Json</name>
</assembly>
<members>
<member name="T:Newtonsoft.Json.Bson.BsonObjectId">
<summary>
Represents a BSON Oid (object id).
</summary>
</member>
<member name="P:Newtonsoft.Json.Bson.BsonObjectId.Value">
<summary>
Gets or sets the value of the Oid.
</summary>

@ -0,0 +1 @@
{"printerName":"Microsoft Print to PDF"}

@ -0,0 +1,15 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码是根据模板生成的。
//
// 手动更改此文件可能会导致应用程序中发生异常行为。
// 如果重新生成代码,则将覆盖对此文件的手动更改。
// </auto-generated>
//------------------------------------------------------------------------------
namespace MemberManagement
{
using System;
using System.Collections.Generic;
public partial class member

@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]

@ -0,0 +1,15 @@
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\MemberManagement.exe.config
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\MemberManagement.exe
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\MemberManagement.pdb
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\EntityFramework.dll
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\ICSharpCode.SharpZipLib.dll
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\Newtonsoft.Json.dll
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\NPOI.dll
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\NPOI.OOXML.dll
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\NPOI.OpenXml4Net.dll
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\NPOI.OpenXmlFormats.dll
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\EntityFramework.xml
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\Newtonsoft.Json.xml
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\bin\Debug\zh-Hans\EntityFramework.resources.dll
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\obj\Debug\MemberManagement.csproj.AssemblyReference.cache
C:\Users\coder\Desktop\2023\6\20230608\MemberManagement-master\MemberManagement-master\MemberManagement\obj\Debug\MemberManagement.csproj.SuggestedBindingRedirects.cache

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="EntityFramework" version="5.0.0" targetFramework="net40" />
<package id="EntityFramework.zh-Hans" version="5.0.0" targetFramework="net40" />
<package id="Newtonsoft.Json" version="12.0.3" targetFramework="net40" />
<package id="NPOI.Excel" version="2.1.1" targetFramework="net40" />
</packages>

@ -0,0 +1,15 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码是根据模板生成的。
//
// 手动更改此文件可能会导致应用程序中发生异常行为。
// 如果重新生成代码,则将覆盖对此文件的手动更改。
// </auto-generated>
//------------------------------------------------------------------------------
namespace MemberManagement
{
using System;
using System.Collections.Generic;
public partial class parameter

@ -0,0 +1,15 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码是根据模板生成的。
//
// 手动更改此文件可能会导致应用程序中发生异常行为。
// 如果重新生成代码,则将覆盖对此文件的手动更改。
// </auto-generated>
//------------------------------------------------------------------------------
namespace MemberManagement
{
using System;
using System.Collections.Generic;
public partial class recharge

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>EntityFramework</name>
</assembly>
<members>
<member name="T:System.ComponentModel.DataAnnotations.Schema.ColumnAttribute">
<summary>
Specifies the database column that a property is mapped to.
</summary>
</member>
<member name="M:System.ComponentModel.DataAnnotations.Schema.ColumnAttribute.#ctor">
<summary>
Initializes a new instance of the <see cref="T:System.ComponentModel.DataAnnotations.Schema.ColumnAttribute"/> class.
</summary>

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<doc>
<assembly>
<name>EntityFramework</name>
</assembly>
<members>
<member name="T:System.Data.Entity.CreateDatabaseIfNotExists`1">
<summary>
<see cref="T:System.Data.Entity.IDatabaseInitializer`1" /> 的实现,它仅在数据库不存在时重新创建数据库并选择用数据重新设置数据库的种子。若要设置数据库的种子,请创建一个派生类并重写 Seed 方法。</summary>
<typeparam name="TContext">上下文的类型。</typeparam>
</member>
<member name="M:System.Data.Entity.CreateDatabaseIfNotExists`1.#ctor">
<summary>初始化 <see cref="T:System.Data.Entity.CreateDatabaseIfNotExists`1" /> 类的新实例。</summary>
</member>
<member name="M:System.Data.Entity.CreateDatabaseIfNotExists`1.InitializeDatabase(`0)">

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>EntityFramework</name>
</assembly>
<members>
<member name="T:System.Data.Entity.Edm.EdmDataModelType">
<summary>
The base for all all Entity Data Model (EDM) types that represent a type from the EDM type system.
</summary>
</member>
<member name="T:System.Data.Entity.Edm.EdmNamespaceItem">
<summary>
Represents an item in an Entity Data Model (EDM) <see cref="T:System.Data.Entity.Edm.EdmNamespace"/> .
</summary>

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<doc>
<assembly>
<name>EntityFramework</name>
</assembly>
<members>
<member name="T:System.Data.Entity.CreateDatabaseIfNotExists`1">
<summary>
<see cref="T:System.Data.Entity.IDatabaseInitializer`1" /> 的实现,它仅在数据库不存在时重新创建数据库并选择用数据重新设置数据库的种子。若要设置数据库的种子,请创建一个派生类并重写 Seed 方法。</summary>
<typeparam name="TContext">上下文的类型。</typeparam>
</member>
<member name="M:System.Data.Entity.CreateDatabaseIfNotExists`1.#ctor">
<summary>初始化 <see cref="T:System.Data.Entity.CreateDatabaseIfNotExists`1" /> 类的新实例。</summary>
</member>
<member name="M:System.Data.Entity.CreateDatabaseIfNotExists`1.InitializeDatabase(`0)">

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="EntityFramework"
culture="neutral"
publicKeyToken="b77a5c561934e089" />
<bindingRedirect oldVersion="5.0.0.0"
newVersion="4.4.0.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="Microsoft.VisualStudio.Shell" publicKeyToken="b03f5f7f11d50a3a" culture="neutral"/>
<bindingRedirect oldVersion="2.0.0.0-10.0.0.0" newVersion="11.0.0.0"/>
</dependentAssembly>

@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="EntityFramework"
culture="neutral"
publicKeyToken="b77a5c561934e089" />
<bindingRedirect oldVersion="5.0.0.0"
newVersion="4.4.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

@ -0,0 +1,15 @@
TOPIC
about_EntityFramework
SHORT DESCRIPTION
Provides information about Entity Framework commands.
LONG DESCRIPTION
This topic describes the Entity Framework commands. Entity Framework is
Microsoft's recommended data access technology for new applications.
The following Entity Framework cmdlets are included.
Cmdlet Description
----------------- ---------------------------------------------------

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<doc>
<assembly>
<name>EntityFramework</name>
</assembly>
<members>
<member name="T:System.Data.Entity.CreateDatabaseIfNotExists`1">
<summary>
<see cref="T:System.Data.Entity.IDatabaseInitializer`1" /> 的实现,它仅在数据库不存在时重新创建数据库并选择用数据重新设置数据库的种子。若要设置数据库的种子,请创建一个派生类并重写 Seed 方法。</summary>
<typeparam name="TContext">上下文的类型。</typeparam>
</member>
<member name="M:System.Data.Entity.CreateDatabaseIfNotExists`1.#ctor">
<summary>初始化 <see cref="T:System.Data.Entity.CreateDatabaseIfNotExists`1" /> 类的新实例。</summary>
</member>
<member name="M:System.Data.Entity.CreateDatabaseIfNotExists`1.InitializeDatabase(`0)">

@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<doc>
<assembly>
<name>EntityFramework</name>
</assembly>
<members>
<member name="T:System.Data.Entity.CreateDatabaseIfNotExists`1">
<summary>
<see cref="T:System.Data.Entity.IDatabaseInitializer`1" /> 的实现,它仅在数据库不存在时重新创建数据库并选择用数据重新设置数据库的种子。若要设置数据库的种子,请创建一个派生类并重写 Seed 方法。</summary>
<typeparam name="TContext">上下文的类型。</typeparam>
</member>
<member name="M:System.Data.Entity.CreateDatabaseIfNotExists`1.#ctor">
<summary>初始化 <see cref="T:System.Data.Entity.CreateDatabaseIfNotExists`1" /> 类的新实例。</summary>
</member>
<member name="M:System.Data.Entity.CreateDatabaseIfNotExists`1.InitializeDatabase(`0)">

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>Newtonsoft.Json</name>
</assembly>
<members>
<member name="T:Newtonsoft.Json.Bson.BsonObjectId">
<summary>
Represents a BSON Oid (object id).
</summary>
</member>
<member name="P:Newtonsoft.Json.Bson.BsonObjectId.Value">
<summary>
Gets or sets the value of the Oid.
</summary>

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>Newtonsoft.Json</name>
</assembly>
<members>
<member name="T:Newtonsoft.Json.Bson.BsonObjectId">
<summary>
Represents a BSON Oid (object id).
</summary>
</member>
<member name="P:Newtonsoft.Json.Bson.BsonObjectId.Value">
<summary>
Gets or sets the value of the Oid.
</summary>

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>Newtonsoft.Json</name>
</assembly>
<members>
<member name="T:Newtonsoft.Json.Bson.BsonObjectId">
<summary>
Represents a BSON Oid (object id).
</summary>
</member>
<member name="P:Newtonsoft.Json.Bson.BsonObjectId.Value">
<summary>
Gets or sets the value of the Oid.
</summary>

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>Newtonsoft.Json</name>
</assembly>
<members>
<member name="T:Newtonsoft.Json.Bson.BsonObjectId">
<summary>
Represents a BSON Oid (object id).
</summary>
</member>
<member name="P:Newtonsoft.Json.Bson.BsonObjectId.Value">
<summary>
Gets or sets the value of the Oid.
</summary>

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>Newtonsoft.Json</name>
</assembly>
<members>
<member name="T:Newtonsoft.Json.Bson.BsonObjectId">
<summary>
Represents a BSON Oid (object id).
</summary>
</member>
<member name="P:Newtonsoft.Json.Bson.BsonObjectId.Value">
<summary>
Gets or sets the value of the Oid.
</summary>

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>Newtonsoft.Json</name>
</assembly>
<members>
<member name="T:Newtonsoft.Json.Bson.BsonObjectId">
<summary>
Represents a BSON Oid (object id).
</summary>
</member>
<member name="P:Newtonsoft.Json.Bson.BsonObjectId.Value">
<summary>
Gets or sets the value of the Oid.
</summary>

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>Newtonsoft.Json</name>
</assembly>
<members>
<member name="T:Newtonsoft.Json.Bson.BsonObjectId">
<summary>
Represents a BSON Oid (object id).
</summary>
</member>
<member name="P:Newtonsoft.Json.Bson.BsonObjectId.Value">
<summary>
Gets or sets the value of the Oid.
</summary>

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>Newtonsoft.Json</name>
</assembly>
<members>
<member name="T:Newtonsoft.Json.Bson.BsonObjectId">
<summary>
Represents a BSON Oid (object id).
</summary>
</member>
<member name="P:Newtonsoft.Json.Bson.BsonObjectId.Value">
<summary>
Gets or sets the value of the Oid.
</summary>

@ -0,0 +1,15 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>Newtonsoft.Json</name>
</assembly>
<members>
<member name="T:Newtonsoft.Json.Bson.BsonObjectId">
<summary>
Represents a BSON Oid (object id).
</summary>
</member>
<member name="P:Newtonsoft.Json.Bson.BsonObjectId.Value">
<summary>
Gets or sets the value of the Oid.
</summary>
Loading…
Cancel
Save